3D DIGITAL PRODUCTION
Candyland Character
Character Model - 3D Sculpting, Painting and Animation
Objective: Create your humanoid character using a high resolution sculpting and re-topology workflow then unwrap the retopologized character ’s UVs and texture the model using Blenders 3D paint. The final re-topologized character model budget is a maximum of 50,000 tris with a uniform topology suitable for animation & deformation. Auto rig your character with the Rigify human meta rig add-on and keyframe a walk cycle in Blender.

Medium: Blender, Adobe Substance 3D Painter, Unity Engine | Duration: 6 weeks | Team Size: Individual
Tool Zombie
Kitbash - 3D Sculpting, Painting
Objective 1: Create 20 high quality, low poly mechanical parts, varied in design, creativity and purpose. Model these 20 real or imaginary mechanical parts and layout the models in a square pattern with equal spacing.
Objective 2: “Kitbash” a fantastic representational model in Blender using the components you created. You are free duplicate and rescale the existing assets but you cannot create new assets or modify the existing assets. Prepare the model for texturing and photo-realistically texture and render the model in Substance 3D Painter using iRay.

Medium: Blender, Adobe Substance 3D Painter | Duration: 4 weeks | Team Size: Individual
Pirate Ship
Low Poly Diorama: 3D Sculpting
Objective: Design and produce an original low-poly-style Diorama around a narrative of your choice. The diorama should depict an action moment in that narrative. The final diorama will be rendered as a turntable showing the entire diorama in empty space with no clipping.

Medium: Blender | Duration: 3 weeks | Team Size: Individual



